AI Insights · Timothy · January 2023
Top 5 Gacha Games in UAE Q4 2022: Unified Platform Performance
Explore the performance of the top 5 gacha games in the United Arab Emirates during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 gacha games in the United Arab Emirates demonstrated varied performance across unified platforms, encompassing both iOS and Android. Here’s a detailed look at their weekly downloads, revenue, and active users.
8 Ball Pool™ from Miniclip.com saw its weekly revenue fluctuate, peaking at approximately $16.6K in early October and ending the quarter at around $14K. Weekly downloads remained relatively steady, with a notable increase to about 10.7K in mid-December. The game maintained a consistent number of weekly active users, averaging around 230K, with a slight dip in November and recovery by the end of December.
Valor Legends: Remove Screw by Century Games Pte. Ltd. exhibited a significant rise in weekly revenue, starting from $2.5K in late September and reaching up to $15.7K by the end of November. Downloads peaked dramatically in late October at around 31K, followed by a decline to approximately 2.2K by the end of December. Active users mirrored this trend, peaking at about 26K in late October and decreasing to around 8.4K by year-end.
Top War: Battle Game from River Game HK Limited maintained strong revenue performance, starting at $42.7K and peaking at around $56.9K in late November. Downloads saw a significant surge in late December, reaching approximately 15.8K. Active users increased steadily, peaking at around 36.3K in the final week of December.
Head Ball 2 - Soccer Game from MASOMO LIMITED showed moderate revenue growth, with weekly revenue peaking at approximately $1.7K in mid-December. Downloads saw an increase mid-quarter, reaching around 5.4K in late December. Active users steadily increased, peaking at around 32.1K in mid-December.
eFootball™ 2024 by KONAMI experienced a gradual increase in weekly revenue, peaking at approximately $5.2K in the final week of December. Downloads also saw a rise, reaching about 6.1K in mid-December. The game maintained a consistent number of active users, peaking at around 62.5K in mid-December.
For more detailed insights and comprehensive data, visit Sensor Tower.